Translating Ren'Py #1
None language, dialogue and interface
Intro - born from a Discord question, the initial ponutka for this tutorial.
None language - What it is and what's it for
None language of an english project, example code block.
default nameOfTheProtagonist = "Default Name" define protag = Character("[nameOfTheProtagonist]") # The game starts here. label start: protag "I am the protagonist of this story!" protag "What should my name be?" # Let player type in $ nameOfTheProtagonist = renpy.input("The Protagonist's name will be: ") protag "Yes! It's like that name was meant to be." return
Changing it to custom strings
None language of a french project, example code block.
Generating translations in the launcher
The summary bullet points!
The final words!