Translating Ren'Py #1
None language, dialogue and interface
Intro - born from a Discord question, the initial ponutka for this tutorial.
None language - What it is and what's it for
None language of an english project, example code block.
default nameOfTheProtagonist = "Default Name"
define protag = Character("[nameOfTheProtagonist]")
# The game starts here.
label start:
protag "I am the protagonist of this story!"
protag "What should my name be?"
# Let player type in
$ nameOfTheProtagonist = renpy.input("The Protagonist's name will be: ")
protag "Yes! It's like that name was meant to be."
return
Changing it to custom strings
sadads
Result
None language of a french project, example code block.
asdads
Generating translations in the launcher
Outcome
The summary bullet points!
- One!
- Two!
- Three!
- Four!
The final words!